A lesson from video games on "environmental storytelling"
Excellent advice! You 100% set up a moody, creepy mystery with nothing but setting description! Would read this story.
This post is packed with great advice. Also? There is a story here, just in the tiny snippets of scene/setting you shared. Like Jodi, 100% WOULD READ.
Wow! This is such an insightful post, and my goodness Sooz, you need to turn that snippet into a story!
Such a great post! Thanks so much for addressing my question 😁
If you want a good comparison to what is good for storytelling vs playing: I recommend you play and watch the last of us.
There is a LOT-less action in the show, but there's more tension. And they add quirks like, when the protagonists have an encounter in a town they're passing through and kill someone, another enemy will start calling that person's name to see if they're ok. It happens in the game a couple times, but it's not as intentional compared to the show.
There are even articles/videos that break these differences and similarities down.
This is something that has been kicking around in my brain a lot lately because I'm working on a YA scifi book that has different planets which have different cultures and species and environments and it's been a STRUGGLE so thank you for this. It came at the perfect time. :) If you have any suggestions for resources around settings, I'd love to hear them!
Ughhh now I want to read THIS story!!!
Your process - and the final point, that you can foreshadow events or genre with different objects in the setting - reminds me so much of D&D. Your GM is trying to describe the setting but also subtly encourage you to check out certain objects...so similar.
Oooh I can't wait to use these ideas! I love how active it makes the scene.
Okay well now I need to know what happened in that mansion!
Also the geeky joy I had at seeing the Chekhov’s Gun reference — it was the first thing that popped into my head when I read the two questions.